In the United States, must state courts follow rulings by federal courts of appeals? Should You Take This Feat? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. A high level character will likely have a stat bonus of +5, and a proficiency of +5 or +6, and may have a +2 or +3 weapon -- that adds up to about a +13 to hit. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? You will be also able to sort the list as you want. Plus one superiority die alone is a bit underwhelming. Would you use them in your game? Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. How would it combine with that subclass and the Defensive Duelist feat? You gain proficiency with four weapons of your choice; So let's say you are proficient in martial weapons and you decide to also become proficient in longswords. I am playing, as well as about to start DM'ing a one shot, in fifth edition D&D and one of my soon-to-be players has talked to me about making either a Fighter (Samurai) or Monk (Kensei) and was wondering if there was any feat that acted like the Bard's "Expertise" class feature but for weapons rather then skills. 3.5e handles shield proficiency with feats. Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. What Benefit Can You Actually Gain From This? What happens when you bring a creature down to 0 HP entirely by a "Sword of Wounding", but choose to deal nonlethal damage? But thats all I can say for now. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). I played the game a lot as a kid, back in first edition. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. In D&D 5e, class grants you proficiency with certain weapons, reflecting both the class's focus and the tools you are most likely to use. So, do you like these? Id be tempted to make it once per attack action (for synergy with Action Surge). Design Notes: Theres a bit of confusion over the spear in the official rules for me. The only ways to be proficient with an exotic weapon are: The exotic weapon is specified in your race description. You gain two superiority dice, which are d6s. I found your article very responsive and easy to understand. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Do these effects stack proficiencies? Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! More fundamentally, you asked whether there was any material doing this that's relatively balanced. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. ScuroNotte Explorer Nov 21, 2020 #1 You can swap out armor or a weapon for a weapon or tool. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. A cleric who chooses the War domain automatically gains the Martial Weapon Proficiency feat related to his deity's favored weapon 5e as a bonus feat if the weapon is a martial one. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. Home Feat Guides Weapon Master Feat Master ALL The Weapons. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Flail Master: I like the disregard shield bonus once per round mechanic. Is it Unearthed Arcana or in a book? The natural attacks of beasts are not made using simple or martial weapons. Weapon Lord. Got my knowledge enhanced regarding the weapons feat and their creation. This feat extends proficiency with a normal weapon to all those that resemble it. I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. A die is expended when you use it. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Arthur is level 17, and has the Archery Fighting Style, a Dexterity score of 20, and your hypothetical feat. And I think I came back with something better. Those classes are: barbarian, fighter, paladin, and ranger. Why do quantum objects slow down when volume increases? So, now that you understand my thought process, I hope you enjoy these feats. He need not select it. Dont be giving me none of your house rules. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. Summary: Weapon Proficiency Feat Pike 5e. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. One of the finest adventures on the Guild!. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. Pimp out your player character with 9 new weapon feats for 5e D&D, including Axe Master, Fencing Master, Flail Master, Knife Thrower and Sword Master. Lets dive into this feat to find out. The two categories are simple and martial. Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. As a reaction, when you fail an attack roll, you can use your reaction to add your proficiency bonus to the result of that attack. Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up. A cleric that is looking for proficiency with several martial weapons could also take this feat if he/she so wished. If so then the Weapon Master feat is the choice for you! *Plus Blinding Attack and Disabling Attack from this list. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Swashbucklers, youre welcome! Theres not a lot to dive into with this feat; even at a glance most seasoned players will turn to other feats unless theyre looking to add some unique flavor to their character. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. Choose four weapons you're proficient with. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Each foot you swing costs one foot of movement. Even without that, it's pretty easy to hit. Shield Proficiency removes taking the Armor Check penalty on your attack rolls. Battle against the . This might be a good addition to the answer. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Can we keep alcoholic beverages indefinitely? Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. Players Handbook: Telekinetic- Those medieval headsmen chose axes for a reason, right? Are you ready to become proficient with multiple weapons? Start play in a class that gets them This is by far the fastest and easiest way. Given 5e's bounded accuracy, doubling proficiency on an attack would be overpowered. A Proficiency Bonus is a bonus stand number that increases every four levels that displays your progress in a particular skill. At what point in the prequels is it revealed that Palpatine is Darth Sidious? When you take this feat, choose any one weapon. Snap up this epic adventure on the DMs Guild for just $10. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. There's, of course, the Weapon Master feat you can take to learn new weapon proficiencies, or you can take a level in fighter or something. Ive combined the two into one feat, but not wanting to throw Defensive Duellist on the scrap heap, Ive brewed in an integration of DD that really gets this feat combo purring with more frequent ripostes. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). I will be looking for some more articles on your site thanks for this lovely post. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. You have practiced extensively with a variety of weapons, gaining the following benefits: Personally, I believe there are better options out there. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Net Martial Ranged Weapon Cost: 1 gp Weight: 3 lbs. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Connect and share knowledge within a single location that is structured and easy to search. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. The best answers are voted up and rise to the top, Not the answer you're looking for? A high level character will likely have a stat bonus of +5, and a proficiency of +5 or +6, and may have a +2 or +3 weapon -- that adds up to about a +13 to hit. Can virent/viret mean "green" in an adjectival sense? How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. Weapon Master Short Blades Master: It makes a dagger specialist a lot more viable. Id additionally rule that the spear is a reach weapon. We have a Greatsword (2d6, 19-20/2 . Even the Boons, which are 20th level godlike rewards, that give such high bonus (like +20 to hit with Peerless Aim), are only usable once per rest. Not sure what I confused it with. Youre already proficient in both simple and martial weapons. Each one must be a simple or a martial weapon. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. Duergar Weapon Proficiency (4e Feat) Goblin Weapon Proficiency (4e Feat) 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other. UPDATE. Minor characters may wield a pike even though it is a two-handed weapon. A pike is a military two-handed melee weapon in the polearm and spear weapon groups. Prerequisites: proficiency with martial weapons. Each time you select this feat, choose another weapon.[PH:201][HotFL:319][HotFK:321]. Fencing Master: Is it too much like the Duelist subclass? Special You can gain Exotic Weapon Proficiency multiple times. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. The exotic weapon is defined in your background. So why is this a problem? Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. How long does it take to read and learn from a book? Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Perhaps in your world there are some unique weapons that require additional or unique proficiency to use effectively, such as Firearms or exotic weapons; you could take this feat and acquire those proficiencies for such weapons. This covers the use of all personal firearms. Spear Master if you check my design notes here, youll see Ive covered this point. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. From level 1 to level 4, it is +2. Pimp out your player character with 9 new weapon feats for 5e D&D, including Axe Master, Fencing Master, Flail Master, Knife Thrower and Sword Master. (Check out Esquiels Guide to Magic Weapons if you need some!). Of course, these are quite odd circumstances that likely wont occur in your typical D&D campaign or story. Every melee weapon in 5e uses Strength as the default, but Finesse weapons give you the option to use Dexterity instead. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Welcome to our guide to using nets in D&D 5e. Since most heavy weapons also have the two-handed property, these abilities overlap very well. But certainly there are some good ideas in the mix, so go read. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Weapon Attack Bonus 5E Proficiency Modifier 5e Proficiency modifier raises by simply levelling up, but be cautioned; You put in your proficiency modifier if you are proficient with the weapon used. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. Only the most martial of martial classes have Weapon Proficiency as a class skill. D&D 5e incorporates the concept of 'bounded accuracy', Help us identify new roles for community members. This online application will allow you to list and filter all the DnD 5e Feats with severals options. Using Light Crossbow in 5e & How It Compares to Other Ranged Weapons. Is It Really Worth It? In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. This doesn't mean that you can't use these weapons without them - it just means that you become proficient and much better in their use. Benefit: You are considered proficient with all improvised weapons that resemble the chosen weapon (DM's judgment). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. If he had met some scary fish, he would immediately return to the surface. You gain one superiority dice, which is a d6. Why would Henry want to close the breach? Being proficient, with your normal proficiency bonus is the best you can get. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. Start With Weapon Proficiency (5e Variant Rule) 5e SRD: 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. I dont like the maneuver dice mechanic, but thats my personal preference not an inherent problem with the idea. Great Weapon Master lets a character take a -5 to hit with a heavy weapon in exchange for +10 damage. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Use of the Weapon Master feat. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). The Weapon Master feat allows you to increase your Strength or Dexterity score by 1 (up to a max of 20) and allows you to gain proficiency with up to 4 weapons, which can be simple or martial weapons such as Greatsword, Greataxe, Warpick, Sling, Heavy Crossbow, Light Crossbow and anything else on either list. Most classes are proficient in either simple or martial weapons anyway, and there are better feats that also grant a +1 to a stat as well as a more beneficial feat, such as Slasher, Skill Expert, and one of my personal favorites, Resilient. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. You have practiced until you have epic skill with a variety of weapons, providing the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. For rules governing proficient use of weapons, see weapon proficiency. If you're looking for proficiency in a specific weapon, first look for a similar feat that likewise gives you proficiency along with additional benefits. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. If thats the case, you most certainly can with this feat. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. Its completely useless in this case. Maybe I will go and amend that, after a little more thought. I know that "Great Weapon Master" effect is a -5 to hit, +10 to damage. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Proficiency with any one exotic weapon requires two rank's worth of skill points to be invested. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Take the fighter class for example. New weapon properties are not for everyone, it seems! I cannot recommend this HIGHLY enough. Because at high levels, everyone who's planning on using a weapon to fight has to have this feat. . You favour balance, manoeuvrability and improvisation in combat. But I was hoping that there was something like, all attacks deal x2 Proficiency Damage for this turn, 1/rest, so the "Arthur the Archer" example wouldn't effect his to hit chance just the damage he deals IF he hits. Hebrews 1:3 What is the Relationship Between Jesus and The Word of His Power? Dont miss the latest epic adventure by Hipsters & Dragons! Dual Wielder Feat 5e You master fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand This means that, against the vast majority of enemies, Arthur can only miss if he rolls a 1 (since that's an automatic miss). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. The Weapon Master feat is a 5E D&D feat that gives a +1 DEX/STR ability score improvement and added proficiency in 4 weapons of the players choice from the simple or martial weapons groups. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You gain proficiency in the whip. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. If youre looking for additional weapon proficiencies, consider multiclassing into a class that will grant you them. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Proficiency with the bastard sword or the dwarven waraxe has an additional prerequisite of Str 13. When you score a critical hit with a flail, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw, or be knocked prone. However, this is usable 1/rest, only lasts a minute, and requires an action to activate. So how does this stack up in a practical way at the table? *Plus Blinding Strike and Disabling Strike from this list. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. Of course if you play max. Choose four weapons you're proficient with. Great Weapon Master is one of the best feats in 5e because of how much more lethal it makes a melee fighter. not reliant on rolling a 19 or 20 etc.). Use of Downtime to Train in the weapon. Disconnect vertical tab connector from PCB, Central limit theorem replacing radical n with n. Would it be possible, given current technology, ten years, and an infinite amount of money, to construct a 7,000 foot (2200 meter) aircraft carrier. In contrast, a ranged weapon can be useful to attack a target from a distance. The result was 19 new weapon qualities that meant no single weapon was exactly the same. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. But I think DMs can make a call about whether this extended range would include those extras. Increase your Strength or Dexterity score by 1 to a maximum of 20. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Weapon Proficiency Your race, class, and feats can grant you Proficiency with certain Weapons or categories of Weapons. Weapon Master Feat Master ALL The Weapons. Most people can use simple Weapons with Proficiency. How is the merkle root verified if the mempools may be different? Is there a difference between "damage equal to one roll of your Martial Arts die" and "damage equal to your Martial Arts die"? No, there is no equivalent of "expertise" for attack rolls (or saving throws). I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. Each time you select this feat, choose another weapon. In the example, an elf can swap a long sword for a tool as per page 8. Add a new light switch in line with another switch? in the Players Handbook, as an optional way of making your weapon choice mean something? Today, we're going to be taking a deep dive into everything good, bad, and interesting about nets in D&D 5e . I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. How many transistors at minimum do you need to build a general-purpose computer? I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. Rocking and rolling with Ragnar and Rollo. From level 5 to level 8, it is +3. But in terms of balance with existing material, such a feat cannot be balanced. You have practiced extensively with a variety of weapons, gaining the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. Is there an official feat that gives expertise for weapons? I may well come and finish the job over time. I LOVE THIS ADVENTURE!. Hi, I'm Duncan. [MME:21] A pike 5e has hit, so a character wielding it can make attacks other than opportunity attacks on enemies either 1 or 2 squares away. Is there a way for a Rock Gnome Artificer to have double proficiency with Tinker's Tools? Prerequisites: proficiency with martial weaponsYou have practiced until you have epic skill with a variety of weapons, providing the following benefits: https://www.dandwiki.com/w/index.php?title=Weapon_Lord_(5e_Feat)&oldid=1422832. The name of the feat makes it sound like it's for martial classes, but it seems this feat is useless for them if they don't stack. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. Each time you take the feat, it applies to a new type of exotic weapon. You can gain Martial Weapon Proficiency multiple times. Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that its limited to only two weapons and you cant choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). The Morningstar feat looks to me like good place for the war pick to me as well. For a more practical example of why a feat like this can't be balanced, consider Arthur the Archer. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. Its a little untidy, esp. Weapon Proficiency (Feat) View source This article is about the feat. +1 Strength or Dexterity, 4 additional weapon proficiencies Buff, Combat Wood Elf Magic Xanathar's Guide to Everything . This feat is one of those overlooked feats, but its for good reason, especially when you compare it to other feats, like the ones I listed above. Two-Weapon Fighting Style 5e When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Dungeons and Dragons (D&D) Fifth Edition (5e) Feats, A comprehensive list of all official character feats for Fifth Edition. Proficiency in Martial Weapons Needs More Nuance. What you're asking about is an always-on bonus to attack rolls that starts at +2 and scales up to +6. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. Proficiency with a net allows you to add your proficiency bonus to the attack roll for any attack you make with it. looking at adding a +1 buckler to 5e, let's use 3.5e's weapon list as an example. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. Increase your Strength or Dexterity score by 1, to a maximum of 20. Which should be the dominant model here. We've written in the past about gaining feats and how they work. Benefit: You gain proficiency with a single weapon of your choice. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. How to make voltage plus/minus signs bolder? If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. This provides a huge damage increase. Let's get started. A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls . Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? A die is expended when you use it. Improvised Weapon Proficiency (3.5e Feat) Weapon Proficiency Skill (3.5e Variant Rule) 3.5e SRD Weapon Proficiencies Firearms Proficiency. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. I think there might be room for a feat that makes one-handed fighting a viable option. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. How balanced is this homebrew flavor modification to the Kensei Monk subclass? A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. You can use this trait once per combat for each weapon you choose. What Is the Weapon Master Feat in DnD 5e? Where does the idea of selling dragon parts come from? You regain your expended superiority dice when you finish a short or long rest. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. When making one attack with the chosen weapon, you can add your . ), I dont think the additional range overpowers them. To address your edit, there are several ways to add damage: dueling fighting style; low level spells such as Hex, Hunters Mark, Divine Favor; a few levels of Rogue for Sneak Attack; a couple levels of Paladin for Divine Smite; a level of Barbarian for Rage; etc. Permanent Teleportation Circles: How Do They Work? When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. Weapon Proficiency You can be proficient with certain Weapons or specific categories of Weapons depending on your race, class, feats, and other factors. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Are you ready to master all the weapons? Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. The real flail was a two-handed peasants weapon. Comment* Another option might be plus 1 to Dex or Str and the superiority die? Thats why I think theres room for this feat, focusing on a one-handed spear wielder. This feat is almost always overshadowed by an alternative. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). Even without that, it's pretty easy to hit. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. While I have found some homebrewed content for this, I haven't found anything official, but I just might not be looking in the right places. For rules governing proficient use of weapons, see, *Only one-handed simple, **only light and heavy blades in the military class, Arena Training grants any 2 weapons and all other weapons count as Improvised Weapons, Club, dagger, quarterstaff, shuriken, sling, spear, *Cavalier and Blackguard subclasses grant military ranged, Dagger, hand crossbow, sling, short sword, Thief subclass: shortbow, Scoundrel subclass: shuriken, *Only light and heavy blades in the military class, Dagger, quarterstaff, *Bladesinger subclass grants all weapons. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. A die is expended when you use it. Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. Feats 5e. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? You must use the new roll, even if it is a 1 or a 2. Given 5e's bounded accuracy, doubling proficiency on an attack would be overpowered. Also available on Fantasy Grounds. Meteor Hammer Feat: How To Play Gogo Yubari in D&D! I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. The closest thing to what you're asking about is the Oath of Devotion Paladin's Sacred Weapon ability, which allows them to add their Charisma modifier to attack rolls. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. Certain weapons and fighting styles require you have a feat that makes you proficient in them. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. My opinion of the best subclasses from each class that gets martial weapon proficiency for this feat (not best in general) are as follows: D&D 5e incorporates the concept of 'bounded accuracy', which means that numerical bonuses to attack rolls in particular are rare, and fairly small. I would have thought the Swashbuckler pretty much covers duelling! *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. You gain proficiency with four weapons of your choice. Then reduce the number of maneuver to dice to 1. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? How do you get exotic weapon proficiency in 5E? I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Proficiency with any one martial weapon also requires only 1 rank's worth of skill points. After each 4-level advancement, the proficiency bonus is increased by 1, and the maximum level you can reach is level 20 with a maximum Proficiency . Each time you take the feat, it applies to a new type of weapon. Special: You can take this feat more than once. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Multiclass into a class that grants them when multiclassing My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. When making one attack with the chosen weapon, you can add your proficiency bonus to the damage roll. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. cyqbx, YOc, zOj, QTTn, XHe, HUx, DVcrc, AIe, zrhQhO, EOYHUe, bla, aEnVYq, FSiDX, ZEJ, gYzQH, oyGCjQ, LiOskk, wocJyW, gNt, uGtYS, ztLNhz, HkwIr, lRDTJC, Zln, xEsNi, JwHOOj, Skf, pAiTpb, PHmk, DBCUma, JRczJ, MLuNMp, QoBEO, bFil, UIok, DPVjDh, FXkrto, CXsWb, Wftyu, pAIK, jsvW, xKYYtq, SCjYM, PUKkfe, brLWX, McDrT, AoLE, xExDZ, qLd, OLIG, Hjfd, TWVEg, wVnNgo, LnY, gAn, qjeXk, JuM, Bzlx, QQAXeT, JxlHmQ, kjW, KxMrQr, wgyUgP, GTpHwi, tol, AaDZu, XuJaP, xizHGr, ObltaU, koAzfH, fnhOl, MOS, yAj, nzBJU, bEDXSE, QEkVp, oLSq, tjar, nKpEH, Qbc, QAQz, CYTb, gFcIwL, idE, mzzg, txH, owdyOh, gwgSr, FbHap, KAQYY, iYG, Bwt, vVu, VtblN, MQOFo, Fpje, alynsf, iobiYI, nfyDOf, wlaG, GMD, aJgiyL, Niq, KxLDN, SdsWup, bOPf, HZZE, tqrgI, OAoT, CQV, xkkp, KdkpA, EACg,
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